A town square environment that I worked on while trying out a Linux operating system in Unreal Engine 5.3. !
Being inspired lately by Baldur's Gate 3 I wanted to try my hand at a medieval setting myself, while refreshing my Substance Designer skills.
It took a while to do since my original system broke down and I had to figure out a lot of changes when I switched over to my Linux system, but I am very pleased with the end result!
The house meshes and textures were done by me, then complimented with Bridge assets for the foliage and fences. The level renders were made inside Unreal Engine and tweaked with DaVinci Resolve, while the Substance Designer Materials were rendered inside Substance Designer using the PBR render nodes.
Level showcase video